Sunday, January 3, 2010

Epic Fail

I've fallen drastically behind on my posting due to a large influx of real life. In the past month I have done the following:


  • Witnessed the birth of my first child
  • Survived the holiday madness including transporting said child to several family gatherings
  • Gotten back into Eve as mining makes for a good profession while waiting for a baby to cry
  • Managed to avoid joining the ranks of the many unemployed for now
So with my return to Eve I can say fairly certainly that not too much has changed for me with the release of Apocrypha. Mining wasn't touched too much by the last expansion, though since I stick to high-sec I also haven't seen the changes that have been brought about by sovereignty. I have, however, reached many of my short term goals for both of my accounts. So now I get to start to head down some new paths.

Before I begin to venture too aggressively into the world of potentially doing low-sec mining I think I'm going to explore missioning. Fortunately one of my characters is already well on his way to being able to handle some serious missioning. The other character is going to work on raising his drone skills and exploring some more defensive skill sets. I have seen some pretty impressive examples of what a properly fitted Hulk can withstand. I need to explore this more before taking my baby into risky waters.

All in all I'm looking forward to a good year in Eve. It will probably be vastly different from my past year.

Tuesday, September 29, 2009

From a Carebear to all Assholes

You know, I'm sick of hearing people shit on "Carebears" and talk about them in such a derogatory term. The vast majority of human society is made up of "carebears" if you take the standard PvP definition. Because I don't enjoy hunting down people who are minding their own business, perhaps missioning or mining, and blowing them up or stealing their crap I'm a "carebear."

Since when is not being a dick a bad thing? Don't get me wrong, I'm not saying there aren't people who whine and complain far too much in the game. If your Orca or your Hulk gets blown up you are undoubtedly going to be pissed, and yes, chances are the guy who just popped you is a raging asshole. Venting a bit and complaining about how much that asshole is an ass does not, in my opinion, make you a overly cuddly person. People, however, take it to far and fail to realize that ship loss and PvP are part of the game.

But, on the other hand, there are a fair number of "pirates" who are just childish assholes in the game. Suicide ganking a hulk just to piss someone off? You are an asshole. Flying around popping people in newbie ships just because they are a fun target? You are an asshole. If you fly around baiting people merely so you can blow up their ship, you are an asshole.

I have no problem with pirates who make piracy their way of life. They do it for salvage, they do it for cargo, they do it for ransom, they do it for whatever reason they want, that is fine. But people who log on just to be a dick to other players in the game are assholes. Remind me to call you a "carebear" next time someone beats you to a pulp for being an asshole and you go complaining to the police.

(Note - this isn't a response to http://alexiamorgan.blogspot.com/2009/09/carebears-need-to-harden-fuck-up.html and while the post by Alexia was meant more as Satire than as opinion it unleashed my Carebear Rage)

Saturday, September 26, 2009

Fun vs. Addictive: a reply

Recently Rakanishu over at Level Cap posted an article about  games being fun vs. addictive. I found it rather amusing considering my last post was about how thought, jokingly, that I might be addicted to Eve. Certainly online games have an addictive quality to them. They provide constant and on going challenges, there isn't a specific ending in mind for characters so there is always more to do if you so choose. I'm not entirely sure this is a bad thing or if this takes away from the fun of a game.

Tuesday, September 22, 2009

I might be addicted...

You know you might have an Eve problem when you have this phone conversation:

Me: Hey man what's up?
Friend: Not much, watching tv with my wife. Why'd you call?
Me: Ummm I'm out at rehearsal till 10:30 and I just checked and I only have 2 hours left on a skill and nothing queued.
Friend: Okay....
Me: You mind logging in on my account and queuing up Exhumers 5 for me?
Friend: *sigh* Sure... hold on...

Yeah, you know it's a problem when missing 4 or 5 hours of skill training time upsets you enough to call in backup. At least $15/month is cheaper than heroin.

Monday, September 21, 2009

Multi-Tasking while Mining

So, I'm sure if you are a miner you've done it. You've dumped your cargo hold into a waiting jetcan or Orca and then run to get a soda, or use the bathroom, or take a shower. In fact, I have many daily routines now worked down to the point where I can effectively accomplish them between cycles. I'm sure when my wife gives birth I'll be able to prep a bottle or change the baby in the same time span in short order.

The point is that mining doesn't always require undivided attention. Now, there is always the chance that a two minute distraction will lead to far more than two minutes and you'll return to this. But the chances are that most of the time you are safe. Pull in your mining drones, set the drones on the Orca to protect you and your danger is minimal.

But even I'm actively at the computer I'm doing things in the foreground while I mine waiting for the sounds of turrets to rouse me from my slumber, or the computer informing me it's time to target another rock. I've posted to this blog, I've shot the shit in Corp Chat, I've worked on websites. And then I discovered the joys of Hulu. I can run two Eve clients, one on each monitor and staple Hulu in the upper left hand corner of one monitor and watch episode after episode of shows from Dead Like Me or Death Note to simply classics like Highlander.

So what do you do while you grind the rocks?

Sunday, September 20, 2009

ISK for ObelISK

Well, I've almost gotten to the point where I can fly an Obelisk. Now the one thing stopping me is ISK. As we speak I am training up Advanced Spaceship Command and then I have to drop 90,000,000 on Gallente Freighter. Once that is out of the way I merely have to scrape up the 800,000,000 for the Obelisk itself. Fortunately, one of my Corp mates builds them and has one he said he'd hold onto until I could get the cash together. I'm starting to get to the point in the game where accumulating large stockpiles of wealth are possible.

Soon I'm going to have to turn to missioning for standings. Any recommendations on that front will be welcome. Are you familiar with Zoars and Sons? Give me some pointers!

Friday, September 18, 2009

Dust in the wind

"Don't hang on, nothing lasts forever but the earth and sky"  - Kansas "Dust in the Wind"


... And apparently gamers complaining.

When CCP announced the release of Dust 514 there were many bloggers posted in open rebellion. "How dare they not intend to release a PC version?" "What do you mean my game will be influenced by a bunch of low life console monkeys?" "Great, now I need two accounts just to affect sovereignty." On and on went the litany of complaints.  There were also a number of people who seemed genuinely excited about the prospects of this new game, and I have to admit that I fall in with them.

For the record, I am not a console gamer. I own a PS3 purchased primarily to serve as a media center in my house, a DVD and Blue Ray player, and it lets me play Rock Band (and I love me some Rock Band). I never fell in with the Halo crowd, if I'm going to play a FPS I want a keyboard under one hand while my other hand lovingly grips my mouse. Even then I'm not crazy for FPS games. I enjoyed them, I've played the litany from Quake and Doom through Serious Sam, No One Lifes Forever, UT, and of course every game the people who brought us Half-Life even glanced at. So I can't say I'm adverse to the notion of the FPS, but I'm hardly an expert - more of a casual gamer who likes to hang out with friends.

I can't understand why people are so upset about Dust. Yes, it will affect Sov. Yes it will be on a console. But it also has the potential giving Eve players another game to love and it has the chance to draw in some new blood to Eve Online. And to those who think new players in Eve Online is a bad thing, I have nothing to say to you.

I think that the men and women of CCP have proven they can deliver a unique and rewarding product in the MMORPG genre, why not let them have a go at the FPS genre as well? Perhaps they will bring some new ideas to the table that will make the game far more rewarding. Here are some things that I would like to see (let me preface by saying I've only really watched the trailer - so if these ideas are already in, great, if they have already been ruled out then boo.)

Skill System for Weapons and Vehicles - Much like what we have in Eve Online, create a skill system that allows a character to improve over time as a player. Whether they use the same real time training of Eve or whether they require you to be active in the game to improve is up in the air - however, it should not be based solely on in game performance because it would skew the field. The good players would get stronger while the less skilled grow weaker, this is not very Eveian. Real time skill training could mean Older players get more use of support vehicles, better armor, and weapon improvements such as firing rate, increased range, etc. These should be make or break skills, but it would definitely give people and edge.

Give Me Another Way to Play - Let's face it, FPS games are pretty standard. You shoot a gun, climb in a vehicle, you do something, and then you die. Even Team Fortress and Team Fortress Two have only limited class roles. What I really love about Eve is the fact that I can play the game so many ways. I would love Dust to be like that. Sure, it is fun to sometimes bust skulls in FPS glory, but ever since reading Ender's Game I have dreamed of sitting in a commander chair orchestrating the movements of squads, even whole armies. RTS games aren't as fun because the AI is very limited. I don't want a squad of mindless drones, but a team of players who will react independently to changing situations. I would love to lead individuals who could either follow my orders or thing for themselves. Creating a interface to facilitate this role and this style of play would encourage me to plop down the cash for Dust.


Tactics Must be Key - This ties into the skill system, but create tactical roles for players and make tactics important. Create an interface where team mates can clearly and quickly communicate targets without the use of microphones and voice chat. Target labeling, squad and unit formations, etc. Create a "Briefing period before all missions where players can develop strategies. Players with certain skill sets can serve as tactical advisors, given access to overview maps and advanced unit command options while newer players can serve as grunt soldiers, scouts, and other roles.

Variable Terrain and Maps - There are ways to create dynamic shifting maps that would require players to be far more adaptive and would eliminate the edge of map memorization that exists in other FPS games. Easy? Probably not, but imagine the results! It opens up the potential for a scout class that is actually useful, again giving a skill path and variable play styles a role in a genre that has been fairly homogeneous.


Make Death Carry a Meaningful Penalty - No, I don't want this game to be an RPG and I understand that the FPS genre is all about running around and dying a lot while killing people. But the problem is it creates a game devoid of tactics and realism in many cases. If you encourage players to fall back and stay alive rather than suicide Zerg then that would be good. Possible ideas include gear loss, skill loss, clone spawn cooldown. This will have to be carefully balance, too steep and people won't want to play, too weak and people won't care. While it will be hard to get this right it would be completely worth doing.

Create Linked Accounts - If Dust 514 is going to go into the realm of subscription based play (another potential first with an FPS) then they need to allow dedicated Eve Players a discount of some sort. If Dust costs $10 per month then active Eve Accounts should get it for $5. Hell, even better, send all subscribers a $10 off coupon on the release. Basically, if CCP extends an olive branch to the current players they might not feel as hurt.


These are just a few of the things that I think could make Dust an amazing unique game. Don't get me wrong, I'm sure the FPS that CCP puts out will be amazing regardless of the specific features. But I don't just want amazing from CCP. They have to push the envelope, redefine the genre, and deliver a product the likes of which we have never seen. That is what they get for setting the bar so high in the first place.

Monday, September 14, 2009

The Cold Calm of Space

"The Asteroid has been depeleted."

The soothing tone of the computer filled the cabin, the only sound other than the gentle humming whirl of the mining lasers and machinery deep within the ship, the subtle vibrations that play up and down and outer hull, and the soft and distant hiss of airlocks opening and closing as mining drones repeat their endless dance to and from the large rock floating in nothingness.

The soft moan of cushions as the chair moves, a few commands and the lasers shift to the next rock. Another touch and the targetting computers lock onto a new victim, placing the rock into queue for oblivion. A few more quick checks show that the cargohold is nearing capacity. A typed command informs the crew to intiate another transfer to the Orca that looms nearby.

All of the lights are turned low, that is how I like it. The dim readouts on the control panel provide all the needed illumination without taking away from the spendid kalediscope of space. The Orca hangs over my ship, filling up a portion of my view with the steady pulsing glow of her shields playing up and down the ship. I watch as the cargo containers drift from one bay effortlessly to the other, no tractors for guidance, just a simple push and physics to take care of the rest.

My lasers cut across the field of vision, adding their own bands of light to the fireworks display, and all set against the milky green blackness of Abhan's solar system. The sensation of just hanging in the maw of nothingness, a few feet of hull between me and complete emptiness beyond human comprehension is such a powerful feeling. For hours I will sit in the captain's chair and just wonder what it would be like to enter the airlock and hit eject without an egg, without a suit, with nothing but my nakedness touching the cold unfeeling soul of space.

Apparently I tried it once. I don't remember. Sure, I remember getting into the airlock and overriding the safety, but I don't remember what it felt like, to be truly alone in space. The MedLab techs said that it was too quick of a death for their to be any sensation, that my body would have merely vaporized from the depressurization. Another told me that it isn't uncommon to lose those last few minutes, especially if the ordeal is too traumatic for the mind. "Perhaps," she said, "We just aren't programmed to remember what death feels like."

I think it is something else though. Space is outraged at our audacity. We probe and prod and reach beyond all natural limits. We defy space, we defy death, we defy everything in our quest for power and understanding. Space holds tight to her secrets, she holds fast to whatever she can keep from us, making us tear the mysteries from her breast. But what space doesn't understand is I don't want her knowledge, I don't want her mysteries, I don't want her secrets. I just want her embrace.

"The Asteroid has been depleted."

Oh well, perhaps another day.

(My humblest of offerings to the great works of Fiction that Eve has inspired. Please let me know if you enjoyed this installment and I'll be sure to include more in the future.)

Why is Eve Online a good game?

(This is part two of my mini-series comparing World of Warcraft and Eve Online and highlighting the merits of both. My entry "Why is World of Warcraft a good game?" can be found here.)


So, now that I've alienated myself from some pretty fierce Eve Supporters I thought I'd share what I like about Eve as well. Just for background I've been playing Eve for less than a year. I've never been a pirate, never flown a battle cruiser, never ran a level four mission (though I have salvaged a few), I've never engaged in a duel, and I've never even set foot in a wormhole. My interests in the game have been more in the realm of mining, trade, and industry. I know that there are vast amounts of the game that I haven't even thought about let alone experienced. Which brings me to one of the first things I really like about Eve.

Sunday, September 13, 2009

Apologies

My severe apologies if my constant edits and reposts of my last article caused any sort of spam notifications in feeds, it was not my intent. Still learning to adapt to the Blogger.com software as it is vastly different from Wordpress, which I use in other sites I manage.